moved an if statement into the switch statement
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b04d93b96a
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21c38e275a
1 changed files with 6 additions and 10 deletions
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@ -106,27 +106,23 @@ impl MessageHandler for StreamState {
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StateUpdate::Scene(value) => {
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println!("handling scene: {:?}", value);
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if value.is_screen() {
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if !self.current_scene.is_screen() {
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self.timer_start = SystemTime::now();
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self.timer_finished = false;
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}
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} else {
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self.timer_finished = true;
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}
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let mut instruction = None;
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if self.current_scene != value {
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match value {
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Scenes::Camera => {
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hotkey_handler.change_scene(Scenes::Camera, Some(self.camera_sub_scene));
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instruction = Some(vec![StateUpdate::TimerText("0.0".to_string())])
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instruction = Some(vec![StateUpdate::TimerText("0.0".to_string())]);
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self.timer_finished = true;
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},
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Scenes::Screen => {
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hotkey_handler.change_scene(Scenes::Screen, Some(self.screen_sub_scene));
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self.timer_start = SystemTime::now();
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self.timer_finished = false;
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},
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Scenes::Augmented => {
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hotkey_handler.change_scene(Scenes::Augmented, None);
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self.timer_finished = true;
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}
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}
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}
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