shouldn't try to double send things now
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39a5b9d6e3
1 changed files with 22 additions and 17 deletions
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@ -74,41 +74,46 @@ impl MessageHandler for StreamState {
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StateUpdate::TimerText(value) => {self.timer_text = value.clone(); return (Some(StateUpdate::TimerText(value)), None)},
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StateUpdate::TimerText(value) => {self.timer_text = value.clone(); return (Some(StateUpdate::TimerText(value)), None)},
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StateUpdate::SubScene(value) => {
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StateUpdate::SubScene(value) => {
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if value.get_type() == Scenes::Camera {
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if value.get_type() == Scenes::Camera {
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self.camera_sub_scene = value;
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if self.current_scene == Scenes::Camera {
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if self.current_scene == Scenes::Camera {
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hotkey_handler.change_scene(Scenes::Camera, Some(self.camera_sub_scene));
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hotkey_handler.change_scene(Scenes::Camera, Some(self.camera_sub_scene));
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}
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}
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self.camera_sub_scene = value;
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return (Some(update), None)
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return (Some(update), None)
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} else if value.get_type() == Scenes::Screen {
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} else if value.get_type() == Scenes::Screen {
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self.screen_sub_scene = value;
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if self.current_scene == Scenes::Screen{
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if self.current_scene == Scenes::Screen {
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hotkey_handler.change_scene(Scenes::Screen, Some(self.screen_sub_scene));
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hotkey_handler.change_scene(Scenes::Screen, Some(self.screen_sub_scene));
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}
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}
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self.screen_sub_scene = value;
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return (Some(update), None)
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return (Some(update), None)
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}
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}
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},
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},
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StateUpdate::Scene(value) => {
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StateUpdate::Scene(value) => {
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self.current_scene = value;
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if value == Scenes::Screen {
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if value == Scenes::Screen {
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self.timer_start = SystemTime::now();
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if self.current_scene != Scenes::Screen {
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self.timer_finished = false;
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self.timer_start = SystemTime::now();
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self.timer_finished = false;
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}
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} else {
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} else {
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self.timer_finished = true;
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self.timer_finished = true;
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}
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}
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match self.current_scene {
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Scenes::Camera => {
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if self.current_scene != value {
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hotkey_handler.change_scene(Scenes::Camera, Some(self.camera_sub_scene));
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match self.current_scene {
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},
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Scenes::Camera => {
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Scenes::Screen => {
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hotkey_handler.change_scene(Scenes::Camera, Some(self.camera_sub_scene));
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hotkey_handler.change_scene(Scenes::Screen, Some(self.screen_sub_scene));
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},
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},
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Scenes::Screen => {
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Scenes::Augmented => {
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hotkey_handler.change_scene(Scenes::Screen, Some(self.screen_sub_scene));
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hotkey_handler.change_scene(Scenes::Augmented, None);
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},
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Scenes::Augmented => {
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hotkey_handler.change_scene(Scenes::Augmented, None);
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}
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}
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}
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}
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}
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self.current_scene = value;
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return (Some(update), None);
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return (Some(update), None);
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},
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},
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StateUpdate::StreamSoundToggleOn(value) => {hotkey_handler.toggle_stream_sound(value); return (Some(update), None)},
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StateUpdate::StreamSoundToggleOn(value) => {hotkey_handler.toggle_stream_sound(value); return (Some(update), None)},
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