don't need these anymore

This commit is contained in:
Nickiel12 2021-12-22 10:14:41 -08:00
parent 8d12357f5a
commit 84c059ba36
2 changed files with 0 additions and 150 deletions

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@ -1,83 +0,0 @@
use std::{sync::mpsc::{Sender, self, Receiver}, thread::{JoinHandle, self}};
use super::{message_handler::{MessageHandler, StateMessage}, stream_states::{stream_states_class::StreamState}};
pub struct StatesIOHandler {
pub listener_join_handler: Option<JoinHandle<()>>,
pub message_thread_tx: Option<Sender<StateMessage>>,
data_rx: Option<Receiver<StreamState>>,
}
impl StatesIOHandler {
pub fn new() -> Self {
StatesIOHandler{
..Default::default()
}
}
pub fn start_socket_listener(&mut self, mut message_handler: impl MessageHandler + Send + 'static) {
let (tx, rx) = mpsc::channel::<StateMessage>();
let (tx_1, rx_1) = mpsc::channel::<StreamState>();
self.message_thread_tx = Some(tx);
self.data_rx = Some(rx_1);
let handle = thread::spawn(move || {
for message in rx {
match message {
StateMessage::StateUpdate(message) => {
message_handler.handle_update(message);
},
StateMessage::GetStates => {
tx_1.send(message_handler.get_states()).unwrap();
}
StateMessage::CloseListener => {
tx_1.send(message_handler.get_states()).unwrap();
break;
}
}
}
});
self.listener_join_handler = Some(handle);
}
pub fn get_states(&self) -> StreamState {
let tx = self.message_thread_tx.clone();
match tx {
Some(tx) => {
tx.send(StateMessage::GetStates).unwrap();
let rx = self.data_rx.as_ref();
match rx {
Some(rx) => {
let message = rx.recv().unwrap();
message
},
None => {panic!("Trying to get data_rx before IOHandler has it!");}
}
},
None => {panic!("trying to access states before IOHandler has a handle for transmitting");}
}
}
pub fn close(self) -> StreamState {
let state = self.get_states();
assert_eq!(self.listener_join_handler.and_then(|f| {
let tx = self.message_thread_tx.clone().unwrap();
tx.send(StateMessage::CloseListener).unwrap();
f.join().unwrap();
Some(true)
}).unwrap(), true);
state
}
}
impl Default for StatesIOHandler {
fn default() -> Self {
StatesIOHandler {
message_thread_tx: None,
listener_join_handler: None,
data_rx: None,
}
}
}

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@ -1,67 +0,0 @@
use std::thread;
use crate::modules::{states_io_handler::{StatesIOHandler}, message_handler::{StateMessage}, stream_states::{stream_states_class::StreamState, state_update::StateUpdate}};
#[test]
fn test_make_socket() {
let state = StreamState::new();
let mut io_handler = StatesIOHandler::new();
io_handler.start_socket_listener(state);
let tx = io_handler.message_thread_tx.clone().unwrap();
tx.send(StateMessage::StateUpdate(StateUpdate::SceneIsAugmented(true))).unwrap();
tx.send(StateMessage::StateUpdate(StateUpdate::StreamSoundToggleOn(true))).unwrap();
thread::sleep(std::time::Duration::from_millis(1000));
let final_state = io_handler.close();
assert_eq!(final_state.scene_is_augmented, true);
assert_eq!(final_state.stream_is_muted, true);
}
#[test]
fn send_on_multiple_threads() {
let state = StreamState::new();
let mut io_handler = StatesIOHandler::new();
io_handler.start_socket_listener(state);
let tx1 = io_handler.message_thread_tx.clone().unwrap();
let tx2 = io_handler.message_thread_tx.clone().unwrap();
let tx3 = io_handler.message_thread_tx.clone().unwrap();
thread::spawn( move || {
tx1.send(StateMessage::StateUpdate(StateUpdate::TimerCanRun(false))).unwrap();
});
thread::spawn(move || {
tx2.send(StateMessage::StateUpdate(StateUpdate::ChangeSceneOnChangeSlide(false))).unwrap();
});
thread::spawn(move || {
tx3.send(StateMessage::StateUpdate(StateUpdate::StreamSoundToggleOn(false))).unwrap();
tx3.send(StateMessage::StateUpdate(StateUpdate::StreamSoundToggleOn(true))).unwrap();
});
thread::sleep(std::time::Duration::from_millis(1000));
let final_state = io_handler.close();
assert_eq!(final_state.timer_can_run, false);
assert_eq!(final_state.change_scene_on_change_slide_hotkey, false);
assert_eq!(final_state.stream_is_muted, true);
}
#[test]
#[should_panic]
fn io_handler_not_started_1() {
let io_handler = StatesIOHandler::new();
let _state = io_handler.get_states();
}
#[test]
#[should_panic]
fn io_handler_not_started_2() {
let io_handler = StatesIOHandler::new();
let _state = io_handler.close();
}