don't need these anymore
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2 changed files with 0 additions and 150 deletions
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@ -1,83 +0,0 @@
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use std::{sync::mpsc::{Sender, self, Receiver}, thread::{JoinHandle, self}};
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use super::{message_handler::{MessageHandler, StateMessage}, stream_states::{stream_states_class::StreamState}};
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pub struct StatesIOHandler {
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pub listener_join_handler: Option<JoinHandle<()>>,
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pub message_thread_tx: Option<Sender<StateMessage>>,
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data_rx: Option<Receiver<StreamState>>,
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}
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impl StatesIOHandler {
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pub fn new() -> Self {
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StatesIOHandler{
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..Default::default()
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}
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}
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pub fn start_socket_listener(&mut self, mut message_handler: impl MessageHandler + Send + 'static) {
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let (tx, rx) = mpsc::channel::<StateMessage>();
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let (tx_1, rx_1) = mpsc::channel::<StreamState>();
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self.message_thread_tx = Some(tx);
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self.data_rx = Some(rx_1);
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let handle = thread::spawn(move || {
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for message in rx {
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match message {
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StateMessage::StateUpdate(message) => {
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message_handler.handle_update(message);
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},
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StateMessage::GetStates => {
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tx_1.send(message_handler.get_states()).unwrap();
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}
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StateMessage::CloseListener => {
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tx_1.send(message_handler.get_states()).unwrap();
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break;
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}
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}
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}
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});
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self.listener_join_handler = Some(handle);
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}
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pub fn get_states(&self) -> StreamState {
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let tx = self.message_thread_tx.clone();
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match tx {
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Some(tx) => {
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tx.send(StateMessage::GetStates).unwrap();
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let rx = self.data_rx.as_ref();
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match rx {
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Some(rx) => {
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let message = rx.recv().unwrap();
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message
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},
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None => {panic!("Trying to get data_rx before IOHandler has it!");}
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}
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},
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None => {panic!("trying to access states before IOHandler has a handle for transmitting");}
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}
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}
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pub fn close(self) -> StreamState {
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let state = self.get_states();
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assert_eq!(self.listener_join_handler.and_then(|f| {
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let tx = self.message_thread_tx.clone().unwrap();
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tx.send(StateMessage::CloseListener).unwrap();
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f.join().unwrap();
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Some(true)
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}).unwrap(), true);
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state
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}
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}
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impl Default for StatesIOHandler {
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fn default() -> Self {
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StatesIOHandler {
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message_thread_tx: None,
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listener_join_handler: None,
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data_rx: None,
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}
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}
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}
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@ -1,67 +0,0 @@
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use std::thread;
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use crate::modules::{states_io_handler::{StatesIOHandler}, message_handler::{StateMessage}, stream_states::{stream_states_class::StreamState, state_update::StateUpdate}};
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#[test]
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fn test_make_socket() {
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let state = StreamState::new();
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let mut io_handler = StatesIOHandler::new();
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io_handler.start_socket_listener(state);
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let tx = io_handler.message_thread_tx.clone().unwrap();
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tx.send(StateMessage::StateUpdate(StateUpdate::SceneIsAugmented(true))).unwrap();
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tx.send(StateMessage::StateUpdate(StateUpdate::StreamSoundToggleOn(true))).unwrap();
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thread::sleep(std::time::Duration::from_millis(1000));
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let final_state = io_handler.close();
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assert_eq!(final_state.scene_is_augmented, true);
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assert_eq!(final_state.stream_is_muted, true);
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}
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#[test]
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fn send_on_multiple_threads() {
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let state = StreamState::new();
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let mut io_handler = StatesIOHandler::new();
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io_handler.start_socket_listener(state);
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let tx1 = io_handler.message_thread_tx.clone().unwrap();
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let tx2 = io_handler.message_thread_tx.clone().unwrap();
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let tx3 = io_handler.message_thread_tx.clone().unwrap();
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thread::spawn( move || {
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tx1.send(StateMessage::StateUpdate(StateUpdate::TimerCanRun(false))).unwrap();
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});
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thread::spawn(move || {
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tx2.send(StateMessage::StateUpdate(StateUpdate::ChangeSceneOnChangeSlide(false))).unwrap();
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});
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thread::spawn(move || {
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tx3.send(StateMessage::StateUpdate(StateUpdate::StreamSoundToggleOn(false))).unwrap();
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tx3.send(StateMessage::StateUpdate(StateUpdate::StreamSoundToggleOn(true))).unwrap();
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});
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thread::sleep(std::time::Duration::from_millis(1000));
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let final_state = io_handler.close();
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assert_eq!(final_state.timer_can_run, false);
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assert_eq!(final_state.change_scene_on_change_slide_hotkey, false);
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assert_eq!(final_state.stream_is_muted, true);
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}
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#[test]
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#[should_panic]
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fn io_handler_not_started_1() {
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let io_handler = StatesIOHandler::new();
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let _state = io_handler.get_states();
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}
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#[test]
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#[should_panic]
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fn io_handler_not_started_2() {
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let io_handler = StatesIOHandler::new();
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let _state = io_handler.close();
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}
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