added pause_timer to update_all
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1 changed files with 1 additions and 0 deletions
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@ -107,5 +107,6 @@ fn update_all(state: &StreamState, socket: &Socket) {
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socket.send(StateUpdate::SubScene(state.camera_sub_scene).to_json().to_string());
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socket.send(StateUpdate::SubScene(state.screen_sub_scene).to_json().to_string());
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socket.send(StateUpdate::Scene(state.current_scene).to_json().to_string());
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socket.send(StateUpdate::PauseTimer(state.timer_paused_length.is_some()).to_json().to_string());
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}
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