switched from strange function to as_bool
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16554e409e
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a33a6f7b37
1 changed files with 6 additions and 16 deletions
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@ -37,7 +37,7 @@ impl StateUpdate {
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}
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}
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"Scene_Is_Augmented" => {StateUpdate::SceneIsAugmented(string_to_bool(incoming_json["data"].as_str().unwrap()))},
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"Scene_Is_Augmented" => {StateUpdate::SceneIsAugmented(incoming_json["data"].as_bool().unwrap())},
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//SubScenes
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"SubScene" => {
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@ -55,22 +55,22 @@ impl StateUpdate {
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}
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//Slide changing behavior
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"Timer_Can_Run" => {StateUpdate::TimerCanRun(string_to_bool(incoming_json["data"].as_str().unwrap()))}
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"Change_With_Clicker" => {StateUpdate::ChangeSceneOnChangeSlide(string_to_bool(incoming_json["data"].as_str().unwrap()))},
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"Timer_Can_Run" => {StateUpdate::TimerCanRun(incoming_json["data"].as_bool().unwrap())}
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"Change_With_Clicker" => {StateUpdate::ChangeSceneOnChangeSlide(incoming_json["data"].as_bool().unwrap())},
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"Timer_Length" => {
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let new_timer_length = &incoming_json["data"];
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StateUpdate::TimerLength(new_timer_length.as_str().unwrap().parse::<f32>().unwrap())
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},
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//Extra Toggles
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"Toggle_Computer_Volume" => {StateUpdate::ToggleComputerSoundOn(string_to_bool(incoming_json["data"].as_str().unwrap()))},
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"Toggle_Stream_Volume" => {StateUpdate::StreamSoundToggleOn(string_to_bool(incoming_json["data"].as_str().unwrap()))},
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"Toggle_Computer_Volume" => {StateUpdate::ToggleComputerSoundOn(incoming_json["data"].as_bool().unwrap())},
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"Toggle_Stream_Volume" => {StateUpdate::StreamSoundToggleOn(incoming_json["data"].as_bool().unwrap())},
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"Media_Pause_Play" => {StateUpdate::ComputerMediaDoPause},
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"Timer_Text" => {StateUpdate::TimerText(incoming_json["data"].as_str().unwrap().to_string())}
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"all" => {StateUpdate::UpdateClient},
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"Stream_Running" => {StateUpdate::StreamRunning(string_to_bool(incoming_json["data"].as_str().unwrap()))}
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"Stream_Running" => {StateUpdate::StreamRunning(incoming_json["data"].as_bool().unwrap())}
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"Next_Slide" => {StateUpdate::ChangeSlide(SlideChange::Next)},
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"Prev_Slide" => {StateUpdate::ChangeSlide(SlideChange::Previous)}
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@ -125,13 +125,3 @@ impl StateUpdate {
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})
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}
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}
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fn string_to_bool(input: &str) -> bool{
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if input == "true" {
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true
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} else if input == "false" {
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false
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} else {
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panic!("string to bool doesn't recognize the input: {}", input);
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}
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}
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