fixed and implemented #8
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21c38e275a
commit
cce730a57f
1 changed files with 33 additions and 13 deletions
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@ -105,20 +105,22 @@ impl MessageHandler for StreamState {
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},
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StateUpdate::Scene(value) => {
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println!("handling scene: {:?}", value);
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let mut instruction = None;
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if self.current_scene != value {
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match value {
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Scenes::Camera => {
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hotkey_handler.change_scene(Scenes::Camera, Some(self.camera_sub_scene));
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instruction = Some(vec![StateUpdate::TimerText("0.0".to_string())]);
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if self.timer_paused_length.is_none() {
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instruction = Some(vec![StateUpdate::TimerText("0.0".to_string())]);
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}
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self.timer_finished = true;
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},
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Scenes::Screen => {
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hotkey_handler.change_scene(Scenes::Screen, Some(self.screen_sub_scene));
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self.timer_start = SystemTime::now();
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self.timer_finished = false;
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},
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Scenes::Augmented => {
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hotkey_handler.change_scene(Scenes::Augmented, None);
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@ -126,6 +128,13 @@ impl MessageHandler for StreamState {
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}
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}
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}
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// if the current scene was tapped again
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else {
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// current scene can only be the same as value, and timer is paused
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if value.is_screen() && self.timer_paused_length.is_some() {
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instruction = Some(vec![StateUpdate::PauseTimer(false)]);
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}
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}
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self.current_scene = value;
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return (Some(update), instruction);
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@ -141,10 +150,17 @@ impl MessageHandler for StreamState {
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}
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fn pause_timer(&mut self, do_pause: bool) -> (Option<StateUpdate>, Option<Vec<StateUpdate>>) {
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let instruction: StateUpdate;
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let output: StateUpdate;
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let mut instruction: Option<Vec<StateUpdate>> = None;
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// if do pause,
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if do_pause {
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// if camera scene, don't allow it!
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if self.current_scene.is_camera() {
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return (None, None)
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}
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// stop tick from running,
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self.timer_can_run = false;
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@ -171,20 +187,24 @@ impl MessageHandler for StreamState {
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// Some fancy check to not have to use a match statement. The 'expect' should never be called, worry if it does
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let timer_paused_length: u16 = self.timer_paused_length.or(Some(0)).expect("timer_paused 'Some' unwrap somehow failed");
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// update timer_start, taking into account the amount of time already run
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self.timer_start = SystemTime::now() -
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std::time::Duration::from_millis(
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// first get the decimal back from timer_paused_length, get the amount of time already run
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// then convert that to milliseconds, then from f32 to u64
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((self.timer_length - (timer_paused_length as f32 / 10.0)) * 1000.0) as u64);
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// if camera scene, don't reset the time_start
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if self.current_scene.is_camera() {
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instruction = Some(vec![StateUpdate::TimerText("0.0".to_string())]);
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self.timer_start += std::time::Duration::from_secs(self.timer_length as u64);
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} else {
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// update timer_start, taking into account the amount of time already run
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self.timer_start = SystemTime::now() -
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std::time::Duration::from_millis(
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// first get the decimal back from timer_paused_length, get the amount of time already run
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// then convert that to milliseconds, then from f32 to u64
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((self.timer_length - (timer_paused_length as f32 / 10.0)) * 1000.0) as u64);
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}
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// Clear the paused time
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self.timer_paused_length = None;
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instruction = StateUpdate::PauseTimer(false);
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output = StateUpdate::PauseTimer(false);
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}
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return (Some(instruction), None)
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return (Some(output), instruction)
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}
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fn tick(&mut self) -> Vec<StateUpdate> {
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