added quick entry and quick-paycheck screens

This commit is contained in:
Nickiel12 2023-09-25 19:48:23 -07:00
parent 7ff39c993f
commit 43046ede95
4 changed files with 219 additions and 17 deletions

View file

@ -78,7 +78,7 @@ pub enum ActiveFrame {
pub struct States<'a> {
pub nav_state: NavigationState<'a>,
pub transactions: QuickTransactionState,
pub quick_transactions: QuickTransactionState,
pub manual_transactions: ManualTransactionState,
pub history: HistoryState,
@ -89,7 +89,7 @@ impl<'a> States<'a> {
pub fn new() -> States<'a> {
States {
nav_state: NavigationState::new(),
transactions: QuickTransactionState::new(),
quick_transactions: QuickTransactionState::new(),
manual_transactions: ManualTransactionState::new(),
history: HistoryState::new(),

View file

@ -390,7 +390,7 @@ pub fn render_manual_transaction<B: Backend>(f: &mut Frame<B>, body_rect: Rect,
}
}
pub fn render_manual_row<B: Backend>(
fn render_manual_row<B: Backend>(
f: &mut Frame<B>,
row_body_rect: Rect,
left_text: &str,

View file

@ -1,37 +1,69 @@
pub mod paycheck;
use crate::app::App;
use crossterm::event::{KeyCode, KeyEvent, KeyEventKind};
use ratatui::{
backend::Backend,
layout::{Constraint, Direction, Layout, Rect},
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Color, Style},
text::Text,
text::{Line, Span},
widgets::{Block, Borders, Paragraph},
Frame,
};
use log::debug;
use self::paycheck::QuickPaycheckState;
enum SelectedQuickEntry {
Paycheck,
ChoiceMenu(usize),
}
pub struct QuickTransactionState {
current_screen: SelectedQuickEntry,
paycheck_state: QuickPaycheckState,
}
impl QuickTransactionState {
pub fn new() -> QuickTransactionState {
QuickTransactionState {
QuickTransactionState {
current_screen: SelectedQuickEntry::ChoiceMenu(0),
paycheck_state: QuickPaycheckState::new(),
}
}
pub fn handle_event(event: KeyEvent, app: &mut App) {
// let transact_state = &app.states.transactions;
if event.kind == KeyEventKind::Press {
match event.code {
_ => {}
match app.states.quick_transactions.current_screen {
SelectedQuickEntry::ChoiceMenu(selected) => {
if event.kind == KeyEventKind::Press {
match event.code {
KeyCode::Up => {
if selected > 0 {
app.states.quick_transactions.current_screen =
SelectedQuickEntry::ChoiceMenu(selected - 1);
}
}
KeyCode::Down => {
// Change this when new rows are added
if selected < 1 {
app.states.quick_transactions.current_screen =
SelectedQuickEntry::ChoiceMenu(selected + 1);
}
}
KeyCode::Enter => match selected {
0 => {
app.states.quick_transactions.current_screen =
SelectedQuickEntry::Paycheck;
}
_ => {}
},
_ => {}
}
}
}
SelectedQuickEntry::Paycheck => {
paycheck::QuickPaycheckState::handle_event(event, app);
}
}
}
@ -44,5 +76,63 @@ impl Default for QuickTransactionState {
}
pub fn render_quick_transaction<B: Backend>(f: &mut Frame<B>, body_rect: Rect, app: &App) {
match app.states.quick_transactions.current_screen {
SelectedQuickEntry::Paycheck => {
QuickPaycheckState::render(f, body_rect, &app.states.quick_transactions.paycheck_state);
}
SelectedQuickEntry::ChoiceMenu(selected) => {
render_choose_menu(f, body_rect, selected);
}
}
}
fn render_choose_menu<B: Backend>(f: &mut Frame<B>, body_rect: Rect, cur_select_index: usize) {
let width_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage(30),
Constraint::Percentage(40),
Constraint::Percentage(30),
])
.split(body_rect);
let constraints: Vec<Constraint> = vec![
Constraint::Length(1),
Constraint::Length(1), // account
Constraint::Length(1),
Constraint::Length(1), // amount
Constraint::Length(1),
];
let split_body = Layout::default()
.direction(Direction::Vertical)
.constraints(constraints)
.split(width_chunks[1]);
// Selected Quick Entry :: Paycheck
render_row(f, split_body[1], "Paycheck", cur_select_index == 0);
// Selected Quick Entry :: Paycheck
render_row(f, split_body[3], "Nothing", cur_select_index == 1);
}
fn render_row<B: Backend>(f: &mut Frame<B>, render_to: Rect, text: &str, focus: bool) {
let block: Block;
if focus {
block = Block::default()
.borders(Borders::NONE)
.style(Style::default().bg(Color::Yellow));
} else {
block = Block::default()
.borders(Borders::NONE)
.style(Style::default().bg(Color::White));
}
let p_widget: Paragraph = Paragraph::new(Line::from(Span::styled(
text,
Style::default().fg(Color::Black),
)))
.alignment(Alignment::Center)
.block(block);
f.render_widget(p_widget, render_to);
}

View file

@ -1,7 +1,7 @@
use crossterm::event::{KeyEvent, KeyEventKind, KeyCode};
use ratatui::{
backend::Backend,
layout::{Constraint, Direction, Layout, Rect},
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Color, Style},
text::{Line, Span, Text},
widgets::{Block, Borders, List, ListItem, Paragraph},
@ -10,9 +10,17 @@ use ratatui::{
use crate::app::App;
#[derive(PartialEq)]
enum SelectedEntry {
Gross,
Net,
Execute,
}
pub struct QuickPaycheckState {
pub gross_amount: String,
pub net_amount: String,
selected: SelectedEntry,
}
impl QuickPaycheckState {
@ -20,11 +28,75 @@ impl QuickPaycheckState {
QuickPaycheckState {
net_amount: "".to_string(),
gross_amount: "".to_string(),
selected: SelectedEntry::Net,
}
}
pub fn render<B: Backend>(f: &mut Frame<B>, body_rect: Rect, app: &mut App) {
pub fn render<B: Backend>(f: &mut Frame<B>, body_rect: Rect, state: &QuickPaycheckState) {
let constraints: Vec<Constraint> = vec![
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(1), // Gross amount
Constraint::Length(1),
Constraint::Length(1), // net amount
Constraint::Length(1),
Constraint::Length(1), // execute button
];
let split_body = Layout::default()
.direction(Direction::Vertical)
.constraints(constraints)
.split(body_rect);
render_labled_entry_row(
f,
split_body[2],
"Take home:",
&state.net_amount,
state.selected == SelectedEntry::Net,
);
render_labled_entry_row(
f,
split_body[4],
"Gross:",
&state.net_amount,
state.selected == SelectedEntry::Gross,
);
}
pub fn handle_event(event: KeyEvent, app: &mut App) {
if event.kind == KeyEventKind::Press {
match event.code {
KeyCode::Up => {
match app.states.quick_transactions.paycheck_state.selected {
SelectedEntry::Net => {
app.states.quick_transactions.paycheck_state.selected = SelectedEntry::Execute;
}
SelectedEntry::Gross => {
app.states.quick_transactions.paycheck_state.selected = SelectedEntry::Net;
}
SelectedEntry::Execute => {
app.states.quick_transactions.paycheck_state.selected = SelectedEntry::Gross;
}
}
}
KeyCode::Down => {
match app.states.quick_transactions.paycheck_state.selected {
SelectedEntry::Net => {
app.states.quick_transactions.paycheck_state.selected = SelectedEntry::Gross;
}
SelectedEntry::Gross => {
app.states.quick_transactions.paycheck_state.selected = SelectedEntry::Execute;
}
SelectedEntry::Execute => {
app.states.quick_transactions.paycheck_state.selected = SelectedEntry::Net;
}
}
}
_ => {}
}
}
}
}
@ -33,3 +105,43 @@ impl Default for QuickPaycheckState {
Self::new()
}
}
fn render_labled_entry_row<B: Backend>(
f: &mut Frame<B>,
row_body_rect: Rect,
left_text: &str,
right_text: &String,
do_highlight: bool,
) {
let horizontal_pieces = Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage(35),
Constraint::Percentage(45),
Constraint::Percentage(20),
])
.split(row_body_rect);
f.render_widget(
Paragraph::new(Text::styled(left_text, Style::default().fg(Color::Yellow)))
.alignment(Alignment::Right),
horizontal_pieces[0],
);
let right_bg_color = if do_highlight {
Color::Yellow
} else {
Color::White
};
f.render_widget(
Paragraph::new(Text::styled(right_text, Style::default().fg(Color::Black)))
.alignment(Alignment::Center)
.block(
Block::default()
.borders(Borders::NONE)
.style(Style::default().bg(right_bg_color)),
),
horizontal_pieces[1],
);
}