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const std = @import ( " std " ) ;
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build ( b : * std . Build ) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b . standardTargetOptions ( . { } ) ;
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b . standardOptimizeOption ( . { } ) ;
const exe = b . addExecutable ( . {
. name = " zig-gst " ,
. root_source_file = b . path ( " src/main.zig " ) ,
. target = target ,
. optimize = optimize ,
} ) ;
// These environment vars are set with the `nix develop` command
const gst_dev_path = b . graph . env_map . get ( " GST_DEV_PATH " ) ;
const glib_dev_path = b . graph . env_map . get ( " GLIB_DEV_PATH " ) ;
const glib_path = b . graph . env_map . get ( " GLIB_PATH " ) ;
if ( gst_dev_path = = null ) {
std . debug . panic ( " GST_DEV_PATH environment variable was not set. Has the nix flake been updated? This should point at the gstreamer.XXX-dev folder " , . { } ) ;
}
if ( glib_dev_path = = null ) {
std . debug . panic ( " GLIB_DEV_PATH environment variable was not set. Has the nix flake been updated? This should point at the glib.XXX-dev folder " , . { } ) ;
}
if ( glib_path = = null ) {
std . debug . panic ( " GLIB_PATH environment variable was not set. Has the nix flake been updated? This should point at the glib.XXX folder " , . { } ) ;
}
exe . linkSystemLibrary ( " c " ) ;
exe . addIncludePath ( . { . cwd_relative = b . fmt ( " {s}/include/gstreamer-1.0 " , . { gst_dev_path . ? } ) } ) ; // not sure why both are needed, but
exe . addIncludePath ( . { . cwd_relative = b . fmt ( " {s}/include/gstreamer-1.0/gst " , . { gst_dev_path . ? } ) } ) ; // it won't compile without them
exe . addIncludePath ( . { . cwd_relative = b . fmt ( " {s}/include/glib-2.0 " , . { glib_dev_path . ? } ) } ) ;
exe . addIncludePath ( . { . cwd_relative = b . fmt ( " {s}/lib/glib-2.0/include " , . { glib_path . ? } ) } ) ;
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exe . addIncludePath ( . { . cwd_relative = " lib/hailo " } ) ;
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exe . linkSystemLibrary ( " gstreamer-1.0 " ) ;
exe . linkSystemLibrary ( " glib-2.0 " ) ;
exe . linkSystemLibrary ( " gobject-2.0 " ) ;
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exe . linkSystemLibrary ( " hailo " ) ;
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// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b . installArtifact ( exe ) ;
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b . addRunArtifact ( exe ) ;
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd . step . dependOn ( b . getInstallStep ( ) ) ;
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if ( b . args ) | args | {
run_cmd . addArgs ( args ) ;
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b . step ( " run " , " Run the app " ) ;
run_step . dependOn ( & run_cmd . step ) ;
}