const std = @import("std"); // Although this function looks imperative, note that its job is to // declaratively construct a build graph that will be executed by an external // runner. pub fn build(b: *std.Build) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "zig-gst", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); // These environment vars are set with the `nix develop` command const gst_dev_path = b.graph.env_map.get("GST_DEV_PATH"); const glib_dev_path = b.graph.env_map.get("GLIB_DEV_PATH"); const glib_path = b.graph.env_map.get("GLIB_PATH"); if (gst_dev_path == null) { std.debug.panic("GST_DEV_PATH environment variable was not set. Has the nix flake been updated? This should point at the gstreamer.XXX-dev folder", .{}); } if (glib_dev_path == null) { std.debug.panic("GLIB_DEV_PATH environment variable was not set. Has the nix flake been updated? This should point at the glib.XXX-dev folder", .{}); } if (glib_path == null) { std.debug.panic("GLIB_PATH environment variable was not set. Has the nix flake been updated? This should point at the glib.XXX folder", .{}); } exe.linkSystemLibrary("c"); exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/include/gstreamer-1.0", .{gst_dev_path.?}) }); // not sure why both are needed, but exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/include/gstreamer-1.0/gst", .{gst_dev_path.?}) }); // it won't compile without them exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/include/glib-2.0", .{glib_dev_path.?}) }); exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/lib/glib-2.0/include", .{glib_path.?}) }); exe.addIncludePath(.{ .cwd_relative = "/usr/include/hailo" }); // exe.addLibraryPath(.{ .cwd_relative = "/usr/lib"}); exe.addLibraryPath(.{ .cwd_relative = "/home/nixolas/Documents/hailort/build/hailort/libhailort/src"}); exe.linkSystemLibrary("hailort"); exe.linkSystemLibrary("gstreamer-1.0"); exe.linkSystemLibrary("glib-2.0"); exe.linkSystemLibrary("gobject-2.0"); // This declares intent for the executable to be installed into the // standard location when the user invokes the "install" step (the default // step when running `zig build`). b.installArtifact(exe); // This *creates* a Run step in the build graph, to be executed when another // step is evaluated that depends on it. The next line below will establish // such a dependency. const run_cmd = b.addRunArtifact(exe); // By making the run step depend on the install step, it will be run from the // installation directory rather than directly from within the cache directory. // This is not necessary, however, if the application depends on other installed // files, this ensures they will be present and in the expected location. run_cmd.step.dependOn(b.getInstallStep()); // This allows the user to pass arguments to the application in the build // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); } // This creates a build step. It will be visible in the `zig build --help` menu, // and can be selected like this: `zig build run` // This will evaluate the `run` step rather than the default, which is "install". const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); }