vcs-controller/src/ui_code.rs

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5.5 KiB
Rust
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use gtk::{glib, prelude::*, Box, Entry, Label, ListBox};
use gtk::{Application, ApplicationWindow, Button};
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use log::error;
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use serde::{Deserialize, Serialize};
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use tokio::runtime::Handle;
use tokio_tungstenite::tungstenite::Message;
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use crate::config::{load_config, save_config};
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// use crate::{joystick_loop, JoystickThreadUpdate};
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use crate::coordinator::{start_coordinator, ApplicationEvent, MoveEvent};
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#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct AppState {
pub ip: String,
pub port: u32,
}
impl Default for AppState {
fn default() -> Self {
AppState {
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ip: "10.0.0.30".to_string(),
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port: 8765,
}
}
}
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pub enum GuiUpdate {
SocketState(bool),
MoveEvent(MoveEvent),
}
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pub fn build_ui(app: &Application, runtime: Handle) {
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let initial_settings = load_config();
let main_box = ListBox::new();
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// Main Event Channel
let (to_mec, mec) = async_channel::unbounded::<ApplicationEvent>();
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let (to_gui, gui_recv) = async_channel::bounded::<GuiUpdate>(10);
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runtime.spawn(start_coordinator(
mec,
to_mec.clone(),
to_gui,
runtime.clone(),
));
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// let conn_status_label = Label::new(Some(&"No Connection".to_string()));
let conn_status_label = Label::builder()
.label("No Connection".to_string())
.can_focus(true)
.build();
let content_box = Box::builder()
.orientation(gtk::Orientation::Vertical)
.spacing(10)
.margin_top(12)
.margin_start(24)
.margin_end(24)
.margin_bottom(12)
.build();
let ip_entry = Entry::builder()
.placeholder_text("IP Address")
.text(initial_settings.ip)
.can_focus(true)
.build();
let port_entry = Entry::builder()
.placeholder_text("Port")
.text(initial_settings.port.to_string())
.can_focus(true)
.build();
let button = Button::builder().margin_top(12).build();
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let button2 = Button::builder().margin_top(12).build();
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content_box.append(&ip_entry);
content_box.append(&port_entry);
content_box.append(&button);
let axis_label = Label::builder()
.label("X: 0 Y: )")
.justify(gtk::Justification::Center)
.css_classes(vec!["JoystickCurrent"])
.build();
main_box.append(&conn_status_label);
main_box.append(&content_box);
main_box.append(&axis_label);
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main_box.append(&button2);
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// Connect to "clicked" signal of `button`
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button.connect_clicked(glib::clone!(@weak ip_entry, @weak port_entry, @strong to_mec => move |_button| {
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let ip_text = ip_entry.text();
let port_text = port_entry.text();
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if ip_text.len() == 0 {
return;
}
if let Ok(val) = port_text.parse::<u32>() {
if let Err(error) = save_config(&AppState {
ip: ip_text.to_string(),
port: val
}) {
error!("{error}");
};
match to_mec.try_send(ApplicationEvent::StartSocket(
format!("ws://{}:{}", ip_text, val),
)) {
Ok(_) => {},
Err(async_channel::TrySendError::Closed(_)) => panic!("Coordinator MEC is closed. Unrecoverable error."),
Err(e) => error!("There was an error sending to the MEC: {}", e),
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}
}
}));
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button2.connect_clicked(glib::clone!(@strong to_mec => move |_button| {
if let Err(e) = to_mec.try_send(ApplicationEvent::SocketMessage(Message::text("U45:L10"))) {
panic!("There was an error in connect clicked: {e}");
}
}));
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glib::spawn_future_local(
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glib::clone!(@weak axis_label, @weak button, @weak conn_status_label, @weak ip_entry, @weak port_entry, @strong gui_recv => async move {
while let Ok(d) = gui_recv.recv().await {
match d {
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GuiUpdate::MoveEvent(msg) => {
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axis_label.set_text(
format!("X: {:>4} Y: {:>4}", msg.x, msg.y).as_str()
);
}
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GuiUpdate::SocketState(v) => {
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let label = {
if v {
ip_entry.set_sensitive(false);
port_entry.set_sensitive(false);
"Currently Connected"
} else {
ip_entry.set_sensitive(true);
port_entry.set_sensitive(true);
"Currently Disconnected"
}
};
button.set_label(label);
conn_status_label.set_label(label);
if v {
conn_status_label.set_css_classes(&["YesConnection"]);
button.set_css_classes(&["YesConnection"]);
} else {
conn_status_label.set_css_classes(&["NoConnection"]);
button.set_css_classes(&["NoConnection"]);
}
}
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}
}
}),
);
// Create a window
let window = ApplicationWindow::builder()
.application(app)
.title("VCC Camera Controller")
.child(&main_box)
.build();
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window.connect_close_request(move |_| glib::Propagation::Proceed);
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// Present window
window.present();
}