moved state into it's own struct
This commit is contained in:
parent
6d0b2d652a
commit
4506d7784b
6 changed files with 193 additions and 289 deletions
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@ -15,6 +15,6 @@ gtk = { version = "0.8.1", package = "gtk4", features = ["v4_12"] }
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log = "0.4.21"
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serde = { version = "1.0.197", features = ["derive"] }
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simplelog = "0.12.2"
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tokio = { version = "1.37.0", features = ["rt-multi-thread"] }
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tokio = { version = "1.37.0", features = ["rt-multi-thread", "time"] }
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tokio-tungstenite = "0.21.0"
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toml = "0.8.12"
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@ -1,6 +1,7 @@
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use config::{Config, FileFormat};
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use std::fs::File;
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use std::io::Write;
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use log::{error, info};
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use crate::ui_code::AppState;
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@ -21,16 +22,26 @@ pub fn load_config() -> AppState {
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}
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pub fn save_config(config: &AppState) {
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println!("{}", {
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if let Ok(toml_str) = toml::to_string(&config) {
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if let Ok(mut file) = File::create("./settings.toml") {
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file.write_all(toml_str.as_bytes()).unwrap();
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""
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} else {
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"File could not be opened"
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match toml::to_string(&config) {
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Ok(toml_str) => {
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match File::create("./settings.toml") {
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Ok(mut file) => {
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match file.write_all(toml_str.as_bytes()) {
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Ok(_) => {
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info!("Config file saved succesfully");
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}
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Err(e) => {
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error!("Couldn't write config file contents to open file: {e}");
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}
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}
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}
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Err(e) => {
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error!("Couldn't open settings file: {e}");
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}
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}
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}
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Err(e) => {
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error!("Could not serialize app state: {e}");
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}
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} else {
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"Settings could not be deserialized"
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}
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});
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}
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@ -1,5 +1,5 @@
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use std::sync::{atomic::{AtomicBool, Ordering}, Arc};
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use std::pin::pin;
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use std::pin::{pin, Pin};
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use async_channel::{Receiver, Sender};
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use futures_util::stream::StreamExt;
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@ -7,8 +7,9 @@ use log::{error, info};
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use tokio::runtime::Handle;
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use tokio_tungstenite::tungstenite::Message;
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use crate::socket_loop;
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use crate::{joystick_loop::joystick_loop, socket_loop, ui_code::GuiUpdate};
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#[derive(Clone)]
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pub struct MoveEvent {
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pub x: i32,
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pub y: i32,
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@ -16,73 +17,151 @@ pub struct MoveEvent {
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pub enum ApplicationEvent {
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StartSocket(String),
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SocketState(bool),
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SocketMessage(Message),
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MoveEvent(MoveEvent),
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}
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async fn start_socket(connection_string: String, to_mec: Sender<ApplicationEvent>, sck_snd_alive: Arc<AtomicBool>, sck_rcv_alive: Arc<AtomicBool>, rt: Handle) -> Sender<Message> {
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struct CoordState<'a> {
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pub to_socket: Option<Sender<Message>>,
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pub sck_send_alive: Arc<AtomicBool>,
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pub sck_recv_alive: Arc<AtomicBool>,
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pub joystick_loop_alive: Arc<AtomicBool>,
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pub mec: Pin<&'a mut Receiver<ApplicationEvent>>,
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pub to_mec: Sender<ApplicationEvent>,
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pub to_gui: Sender<GuiUpdate>,
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pub rt: Handle,
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}
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impl <'a> CoordState<'a> {
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pub fn new(mec: Pin<&'a mut Receiver<ApplicationEvent>>, to_mec: Sender<ApplicationEvent>, to_gui: Sender<GuiUpdate>, rt: Handle) -> Self {
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CoordState {
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to_socket: None,
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sck_send_alive: Arc::new(AtomicBool::new(false)),
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sck_recv_alive: Arc::new(AtomicBool::new(false)),
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joystick_loop_alive: Arc::new(AtomicBool::new(false)),
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mec, to_mec, to_gui, rt
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}
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}
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pub async fn socket_send(&mut self, message: Message) {
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if self.sck_send_alive.load(Ordering::SeqCst) {
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if let Some(tx) = self.to_socket.take() {
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if let Err(e) = tx.send(message).await {
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error!("There was an error sending to the socket send channel: {e}");
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self.socket_close().await;
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}
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self.to_socket = Some(tx);
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}
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}
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}
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pub async fn socket_start(&mut self, conn: String) {
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if !(self.sck_recv_alive.load(Ordering::SeqCst) && !self.sck_send_alive.load(Ordering::SeqCst)) {
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info!("Starting socket");
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let (to_socket, socket_sender_rx) = async_channel::bounded::<Message>(10);
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let rt2 = rt.clone();
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self.to_socket = Some(to_socket);
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socket_loop::socket_loop(
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connection_string,
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to_mec.clone(),
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conn,
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self.to_mec.clone(),
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socket_sender_rx,
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sck_snd_alive,
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sck_rcv_alive,
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rt2
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self.sck_send_alive.clone(),
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self.sck_recv_alive.clone(),
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self.rt.clone()
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).await;
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}
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}
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to_socket
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pub async fn check_states(&mut self) {
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if !self.joystick_loop_alive.load(Ordering::SeqCst) {
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self.rt.spawn(joystick_loop(self.to_mec.clone(), self.joystick_loop_alive.clone()));
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}
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if !self.sck_recv_alive.load(Ordering::SeqCst) || !self.sck_send_alive.load(Ordering::SeqCst) {
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self.socket_close().await;
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if let Err(e) = self.to_gui.send(GuiUpdate::SocketState(false)).await {
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error!("Cannot send message to gui thread: {e}");
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}
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}
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}
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pub async fn close(&mut self) {
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info!("closing coord state");
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self.socket_close().await;
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self.joystick_loop_alive.store(false, Ordering::SeqCst);
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self.to_gui.close();
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self.mec.close();
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}
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pub async fn socket_close(&mut self) {
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self.sck_send_alive.store(false, Ordering::SeqCst);
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self.sck_recv_alive.store(false, Ordering::SeqCst);
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if let Some(tx) = self.to_socket.take() {
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tx.close();
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}
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}
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}
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// Main_Event_Channel
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pub async fn start_coordinator(mec: Receiver<ApplicationEvent>, to_mec: Sender<ApplicationEvent>, to_gui: Sender<ApplicationEvent>, runtime: Handle) {
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pub async fn start_coordinator(mec: Receiver<ApplicationEvent>, to_mec: Sender<ApplicationEvent>, to_gui: Sender<GuiUpdate>, runtime: Handle) {
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info!("Starting coordinator!");
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let mut to_socket: Option<Sender<Message>> = None;
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let sck_snd_alive = Arc::new(AtomicBool::new(false));
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let sck_rcv_alive = Arc::new(AtomicBool::new(false));
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let mec = pin!(mec);
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let mut mec = pin!(mec);
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let mut state = CoordState::new(
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mec,
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to_mec,
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to_gui,
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runtime
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);
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while let Some(msg) = state.mec.next().await {
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state.check_states().await;
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while let Some(msg) = mec.next().await {
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match msg {
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ApplicationEvent::StartSocket(conn) => {
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if !(sck_rcv_alive.load(Ordering::SeqCst) && sck_snd_alive.load(Ordering::SeqCst)) {
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to_socket = Some(start_socket(conn, to_mec.clone(), sck_snd_alive.clone(), sck_rcv_alive.clone(), runtime.clone()).await);
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}
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}
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ApplicationEvent::SocketState(v) => {
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if !v {
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sck_snd_alive.store(false, Ordering::SeqCst);
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sck_rcv_alive.store(false, Ordering::SeqCst);
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}
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state.socket_start(conn).await;
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}
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ApplicationEvent::SocketMessage(socket_message) => {
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if let Err(e) = to_gui.send(ApplicationEvent::SocketState(true)).await {
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if let Err(e) = state.to_gui.send(GuiUpdate::SocketState(true)).await {
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error!("Could not send to gui thread! Closing coordinator: {e}");
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sck_snd_alive.store(false, Ordering::SeqCst);
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sck_rcv_alive.store(false, Ordering::SeqCst);
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state.close().await;
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break;
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}
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if let Some(tx) = to_socket.take() {
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if let Err(e) = tx.send(socket_message).await {
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error!("Failed to send to socket: {e}");
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}
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to_socket = Some(tx);
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}
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state.socket_send(socket_message).await;
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}
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ApplicationEvent::MoveEvent(coord) => {
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if let Err(e) = to_gui.send(ApplicationEvent::MoveEvent(coord)).await {
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if let Err(e) = state.to_gui.send(GuiUpdate::MoveEvent(coord.clone())).await {
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panic!("Could not set message to gui channel; Unrecoverable: {e}");
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}
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}
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if let Some(tx) = state.to_socket.take() {
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let message = format!(
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"{}{}:{}{}",
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if coord.y > 0 { "D" } else { "U" },
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coord.y.abs(),
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if coord.x > 0 { "R" } else { "L" },
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coord.x.abs()
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);
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if let Err(e) = tx.send(Message::Text(message)).await {
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error!("Couldn't send message to socket, closing: {e}");
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tx.close();
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} else {
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state.to_socket = Some(tx);
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}
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}
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}
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}
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}
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@ -1,85 +1,12 @@
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use crate::config::save_config;
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use crate::ui_code::{AppState, SocketConnectionUpdate};
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use crate::JoystickThreadUpdate;
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use crate::coordinator::{ApplicationEvent, MoveEvent};
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use async_channel::{Receiver, Sender};
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use async_channel::Sender;
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use gilrs::{ev::filter::FilterFn, Axis, Button, Event, EventType, Filter, Gilrs, GilrsBuilder};
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use log::{error, info};
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use log::{warn, info};
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use std::{
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net::TcpStream,
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panic::{self, AssertUnwindSafe},
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sync::{atomic::AtomicBool, Arc},
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time::{Duration, Instant},
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panic::{self, AssertUnwindSafe}, sync::{atomic::AtomicBool, Arc}, time::Duration
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};
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static MAX_RETRY_ATTEMPTS: u32 = 10;
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struct SocketState {
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pub ip: String,
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pub port: i32,
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pub socket: Option<Client<TcpStream>>,
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}
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impl SocketState {
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fn is_connected(&self) -> bool {
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self.socket.is_some()
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}
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fn close_websocket(&mut self) {
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if let Some(ref mut x) = self.socket {
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info!("closing websocket");
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let _ = x.send_message(&Message::close());
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let _ = x.shutdown();
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self.socket = None;
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}
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}
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fn reconnect_websocket(&mut self) -> bool {
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if self.ip.is_empty() {
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self.socket = None;
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return false;
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}
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if let Ok(mut val) = ClientBuilder::new(format!("ws://{}:{}", &self.ip, self.port).as_str())
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{
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if let Ok(val2) = val.connect_insecure() {
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if let Err(e) = val2
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.stream_ref()
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.set_read_timeout(Some(Duration::from_millis(10)))
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{
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error!("Error setting read timeout: {}", e);
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}
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if let Err(e) = val2
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.stream_ref()
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.set_write_timeout(Some(Duration::from_millis(10)))
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{
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error!("Error setting write timeout: {}", e);
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}
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self.socket = Some(val2);
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true
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} else {
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error!("couldn't connect websocket! : Step 1");
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self.socket = None;
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false
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}
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} else {
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error!("couldn't connect websocket! : Step 2");
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self.socket = None;
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false
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}
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}
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}
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struct JTState {
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pub socket: SocketState,
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pub try_reconnect: bool,
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pub retry_attempts: u32,
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pub curr_x: i32,
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pub curr_y: i32,
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pub last_update_time: Instant,
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}
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struct UnknownSlayer;
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impl FilterFn for UnknownSlayer {
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@ -105,91 +32,20 @@ impl FilterFn for UnknownSlayer {
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}
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}
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pub fn joystick_websocket_loop(
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tx: Sender<JoystickThreadUpdate>,
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do_run: Arc<AtomicBool>,
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rx: Receiver<SocketConnectionUpdate>,
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pub async fn joystick_loop(
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tx: Sender<ApplicationEvent>,
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is_alive: Arc<AtomicBool>
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) {
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let mut gilrs = GilrsBuilder::new().set_update_state(false).build().unwrap();
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let mut state = JTState {
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socket: SocketState {
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ip: String::new(),
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port: 0,
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socket: None,
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},
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try_reconnect: false,
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retry_attempts: 0,
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is_alive.store(true, std::sync::atomic::Ordering::SeqCst);
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curr_x: 0,
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curr_y: 0,
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last_update_time: Instant::now(),
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};
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let mut curr_x: i32 = 0;
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let mut curr_y: i32 = 0;
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let mut past_x: i32 = 0;
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let mut past_y: i32 = 0;
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loop {
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match rx.try_recv() {
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Ok(msg) => {
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state.socket.ip = msg.ip;
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state.socket.port = msg.port as i32;
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save_config(&AppState {
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ip: state.socket.ip.clone(),
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port: state.socket.port as u32,
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});
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info!(
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"Connecting to: ws://{}:{}",
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state.socket.ip, state.socket.port
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);
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if msg.start_websocket {
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if !state.socket.is_connected() {
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state.socket.reconnect_websocket();
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}
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} else if state.socket.is_connected() {
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state.socket.close_websocket();
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}
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}
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Err(async_channel::TryRecvError::Closed) => break,
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Err(async_channel::TryRecvError::Empty) => {}
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}
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if state.socket.is_connected() {
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if let Some(ref mut websocket_tx) = state.socket.socket {
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match websocket_tx.recv_message() {
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Ok(data) => match data {
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OwnedMessage::Ping(d) => {
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info!("Recieved a Ping message");
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if let Err(e) = websocket_tx.send_message(&Message::pong(d)) {
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error!("Couldn't response the ping packet: {}", e);
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}
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}
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_ => {
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info!("successfully read a packet: {:#?}", data);
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}
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},
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Err(_) => {}
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}
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}
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}
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if state.try_reconnect {
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if state.retry_attempts > MAX_RETRY_ATTEMPTS {
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state.try_reconnect = false;
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}
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if state.socket.is_connected() {
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state.try_reconnect = false;
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} else if state.socket.reconnect_websocket() {
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state.try_reconnect = false;
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state.retry_attempts = 0;
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} else {
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state.retry_attempts += 1;
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}
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}
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// catch unwind because some buttons on the joystick will panic the gilrs object
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match panic::catch_unwind(AssertUnwindSafe(|| {
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// get the next event, and if it is an axis we are interested in, update the
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|
@ -197,15 +53,15 @@ pub fn joystick_websocket_loop(
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while let Some(evt) = gilrs.next_event().filter_ev(&UnknownSlayer {}, &mut gilrs) {
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match evt.event {
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gilrs::EventType::AxisChanged(gilrs::Axis::LeftStickY, val, _) => {
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state.curr_y = (val * 100.0) as i32;
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if state.curr_y > -10 && state.curr_y < 10 {
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state.curr_y = 0;
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curr_y = (val * 100.0) as i32;
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if curr_y > -10 && curr_y < 10 {
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curr_y = 0;
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}
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}
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gilrs::EventType::AxisChanged(gilrs::Axis::LeftStickX, val, _) => {
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state.curr_x = (val * 100.0) as i32;
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if state.curr_x > -10 && state.curr_x < 10 {
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state.curr_x = 0;
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curr_x = (val * 100.0) as i32;
|
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if curr_x > -10 && curr_x < 10 {
|
||||
curr_x = 0;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
|
@ -218,57 +74,24 @@ pub fn joystick_websocket_loop(
|
|||
}
|
||||
}
|
||||
|
||||
if state.socket.is_connected()
|
||||
&& Instant::now().duration_since(state.last_update_time) >= Duration::from_millis(150)
|
||||
{
|
||||
let mut message: String;
|
||||
if state.curr_y > 0 {
|
||||
message = format!("D{}:", state.curr_y);
|
||||
} else {
|
||||
message = format!("U{}:", state.curr_y.abs());
|
||||
}
|
||||
if curr_x != past_x || curr_y != past_y {
|
||||
past_x = curr_x;
|
||||
past_y = curr_y;
|
||||
|
||||
if state.curr_x > 0 {
|
||||
message.push_str(&format!("R{}", state.curr_x));
|
||||
} else {
|
||||
message.push_str(&format!("L{}", state.curr_x.abs()));
|
||||
}
|
||||
|
||||
if let Some(ref mut websocket_tx) = state.socket.socket {
|
||||
match websocket_tx.send_message(&Message::text(message)) {
|
||||
match tx.try_send(ApplicationEvent::MoveEvent(MoveEvent {
|
||||
x: curr_x,
|
||||
y: curr_y,
|
||||
})) {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
match e {
|
||||
websocket::WebSocketError::IoError(e) => {
|
||||
error!("There was an IO error in websocket send: {}", e);
|
||||
Err(async_channel::TrySendError::Closed(_)) => {
|
||||
info!("MEC is closed, stopping Joystick loop");
|
||||
break
|
||||
}
|
||||
_ => {
|
||||
error!("There was an error in websocket send: {}", e.to_string());
|
||||
Err(async_channel::TrySendError::Full(_)) => {warn!("[joystick loop] The MEC is full!")}
|
||||
}
|
||||
}
|
||||
state.socket.close_websocket();
|
||||
state.try_reconnect = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
state.last_update_time = Instant::now();
|
||||
continue;
|
||||
}
|
||||
|
||||
match tx.try_send(JoystickThreadUpdate {
|
||||
connected: state.socket.is_connected(),
|
||||
x_axis: Some(state.curr_x.to_string()),
|
||||
y_axis: Some(state.curr_y.to_string()),
|
||||
}) {
|
||||
Ok(_) => {}
|
||||
Err(async_channel::TrySendError::Closed(_)) => break,
|
||||
Err(async_channel::TrySendError::Full(_)) => {}
|
||||
}
|
||||
|
||||
if !do_run.load(std::sync::atomic::Ordering::SeqCst) {
|
||||
info!("Exiting joystick thread");
|
||||
break;
|
||||
}
|
||||
std::thread::sleep(Duration::from_millis(25));
|
||||
tokio::time::sleep(Duration::from_millis(50)).await;
|
||||
}
|
||||
is_alive.store(false, std::sync::atomic::Ordering::SeqCst);
|
||||
}
|
||||
|
|
|
@ -8,16 +8,11 @@ use tokio::runtime;
|
|||
|
||||
mod config;
|
||||
mod coordinator;
|
||||
// mod joystick_loop;
|
||||
mod joystick_loop;
|
||||
mod socket_loop;
|
||||
mod ui_code;
|
||||
const APP_ID: &str = "net.nickiel.joystick-controller-client";
|
||||
|
||||
pub struct JoystickThreadUpdate {
|
||||
pub connected: bool,
|
||||
pub x_axis: Option<String>,
|
||||
pub y_axis: Option<String>,
|
||||
}
|
||||
|
||||
fn main() -> glib::ExitCode {
|
||||
env::set_var("gtk_csd", "0");
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
use gtk::{glib, prelude::*, Box, Entry, Label, ListBox};
|
||||
use gtk::{Application, ApplicationWindow, Button};
|
||||
use log::{error, info};
|
||||
use log::error;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use tokio::runtime::Handle;
|
||||
use tokio_tungstenite::tungstenite::Message;
|
||||
use std::sync::{atomic::AtomicBool, Arc};
|
||||
|
||||
use crate::config::load_config;
|
||||
use crate::config::{load_config, save_config};
|
||||
// use crate::{joystick_loop, JoystickThreadUpdate};
|
||||
use crate::coordinator::{ApplicationEvent, start_coordinator};
|
||||
use crate::coordinator::{start_coordinator, ApplicationEvent, MoveEvent};
|
||||
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
|
@ -26,19 +25,18 @@ impl Default for AppState {
|
|||
}
|
||||
}
|
||||
|
||||
pub enum GuiUpdate {
|
||||
SocketState(bool),
|
||||
MoveEvent(MoveEvent),
|
||||
}
|
||||
|
||||
pub fn build_ui(app: &Application, runtime: Handle) {
|
||||
let initial_settings = load_config();
|
||||
let main_box = ListBox::new();
|
||||
|
||||
let do_run: Arc<AtomicBool> = Arc::new(AtomicBool::new(true));
|
||||
// let do_run2 = do_run.clone();
|
||||
// let (tx, rx) = async_channel::bounded::<JoystickThreadUpdate>(4);
|
||||
// let (tx2, rx2) = async_channel::bounded::<SocketConnectionUpdate>(1);
|
||||
// let _ = std::thread::spawn(move || joystick_loop::joystick_websocket_loop(tx, do_run2, rx2));
|
||||
|
||||
// Main Event Channel
|
||||
let (to_mec, mec) = async_channel::unbounded::<ApplicationEvent>();
|
||||
let (to_gui, gui_recv) = async_channel::bounded::<ApplicationEvent>(10);
|
||||
let (to_gui, gui_recv) = async_channel::bounded::<GuiUpdate>(10);
|
||||
|
||||
runtime.spawn(start_coordinator(mec, to_mec.clone(), to_gui, runtime.clone()));
|
||||
|
||||
|
@ -88,14 +86,16 @@ pub fn build_ui(app: &Application, runtime: Handle) {
|
|||
|
||||
// Connect to "clicked" signal of `button`
|
||||
button.connect_clicked(glib::clone!(@weak ip_entry, @weak port_entry, @strong to_mec => move |_button| {
|
||||
// Set the label to "Hello World!" after the button has been clicked on
|
||||
|
||||
let ip_text = ip_entry.text();
|
||||
let port_text = port_entry.text();
|
||||
// &format!("ws://{}:{}", "localhost", "5000"),
|
||||
|
||||
if ip_text.len() > 0 {
|
||||
if let Ok(val) = port_text.parse::<u32>() {
|
||||
save_config(&AppState {
|
||||
ip: ip_text.to_string(),
|
||||
port: val
|
||||
});
|
||||
|
||||
match to_mec.try_send(ApplicationEvent::StartSocket(
|
||||
format!("ws://{}:{}", ip_text, val),
|
||||
)) {
|
||||
|
@ -117,12 +117,12 @@ pub fn build_ui(app: &Application, runtime: Handle) {
|
|||
glib::clone!(@weak axis_label, @weak button, @weak conn_status_label, @weak ip_entry, @weak port_entry, @strong gui_recv => async move {
|
||||
while let Ok(d) = gui_recv.recv().await {
|
||||
match d {
|
||||
ApplicationEvent::MoveEvent(msg) => {
|
||||
GuiUpdate::MoveEvent(msg) => {
|
||||
axis_label.set_text(
|
||||
format!("X: {:>4} Y: {:>4}", msg.x, msg.y).as_str()
|
||||
);
|
||||
}
|
||||
ApplicationEvent::SocketState(v) => {
|
||||
GuiUpdate::SocketState(v) => {
|
||||
let label = {
|
||||
if v {
|
||||
ip_entry.set_sensitive(false);
|
||||
|
@ -145,9 +145,6 @@ pub fn build_ui(app: &Application, runtime: Handle) {
|
|||
button.set_css_classes(&["NoConnection"]);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
info!("Note, the gui_recv received an unhandled update");
|
||||
}
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
@ -161,7 +158,6 @@ pub fn build_ui(app: &Application, runtime: Handle) {
|
|||
.build();
|
||||
|
||||
window.connect_close_request(move |_| {
|
||||
do_run.store(false, std::sync::atomic::Ordering::SeqCst);
|
||||
glib::Propagation::Proceed
|
||||
});
|
||||
|
||||
|
|
Loading…
Reference in a new issue