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No commits in common. "8d532ffd82c963524c98eac7d93d59b7bf739f9a" and "cf094dd746e42ea2afa9a100cecb2bf6014c06aa" have entirely different histories.
8d532ffd82
...
cf094dd746
6 changed files with 76 additions and 88 deletions
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@ -1,7 +1,7 @@
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use config::{Config, FileFormat};
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use log::{error, info};
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use std::fs::File;
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use std::io::Write;
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use log::{error, info};
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use crate::ui_code::AppState;
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@ -23,19 +23,23 @@ pub fn load_config() -> AppState {
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pub fn save_config(config: &AppState) {
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match toml::to_string(&config) {
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Ok(toml_str) => match File::create("./settings.toml") {
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Ok(mut file) => match file.write_all(toml_str.as_bytes()) {
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Ok(toml_str) => {
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match File::create("./settings.toml") {
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Ok(mut file) => {
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match file.write_all(toml_str.as_bytes()) {
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Ok(_) => {
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info!("Config file saved succesfully");
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}
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Err(e) => {
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error!("Couldn't write config file contents to open file: {e}");
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}
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},
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}
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}
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Err(e) => {
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error!("Couldn't open settings file: {e}");
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}
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},
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}
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}
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Err(e) => {
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error!("Could not serialize app state: {e}");
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}
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@ -1,8 +1,5 @@
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use std::sync::{atomic::{AtomicBool, Ordering}, Arc};
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use std::pin::{pin, Pin};
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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use async_channel::{Receiver, Sender};
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use futures_util::stream::StreamExt;
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@ -37,13 +34,8 @@ struct CoordState<'a> {
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pub rt: Handle,
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}
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impl<'a> CoordState<'a> {
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pub fn new(
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mec: Pin<&'a mut Receiver<ApplicationEvent>>,
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to_mec: Sender<ApplicationEvent>,
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to_gui: Sender<GuiUpdate>,
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rt: Handle,
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) -> Self {
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impl <'a> CoordState<'a> {
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pub fn new(mec: Pin<&'a mut Receiver<ApplicationEvent>>, to_mec: Sender<ApplicationEvent>, to_gui: Sender<GuiUpdate>, rt: Handle) -> Self {
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CoordState {
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to_socket: None,
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@ -51,10 +43,7 @@ impl<'a> CoordState<'a> {
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sck_recv_alive: Arc::new(AtomicBool::new(false)),
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joystick_loop_alive: Arc::new(AtomicBool::new(false)),
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mec,
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to_mec,
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to_gui,
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rt,
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mec, to_mec, to_gui, rt
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}
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}
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@ -71,9 +60,8 @@ impl<'a> CoordState<'a> {
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}
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pub async fn socket_start(&mut self, conn: String) {
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if !(self.sck_recv_alive.load(Ordering::SeqCst)
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&& self.sck_send_alive.load(Ordering::SeqCst))
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{
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if !(self.sck_recv_alive.load(Ordering::SeqCst) && !self.sck_send_alive.load(Ordering::SeqCst)) {
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info!("Starting socket");
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let (to_socket, socket_sender_rx) = async_channel::bounded::<Message>(10);
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@ -85,33 +73,29 @@ impl<'a> CoordState<'a> {
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socket_sender_rx,
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self.sck_send_alive.clone(),
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self.sck_recv_alive.clone(),
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self.rt.clone(),
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)
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.await;
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self.rt.clone()
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).await;
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}
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}
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pub async fn check_states(&mut self) {
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if !self.joystick_loop_alive.load(Ordering::SeqCst) {
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self.rt.spawn(joystick_loop(
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self.to_mec.clone(),
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self.joystick_loop_alive.clone(),
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));
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self.rt.spawn(joystick_loop(self.to_mec.clone(), self.joystick_loop_alive.clone()));
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}
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if !self.sck_recv_alive.load(Ordering::SeqCst)
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|| !self.sck_send_alive.load(Ordering::SeqCst)
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{
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if !self.sck_recv_alive.load(Ordering::SeqCst) || !self.sck_send_alive.load(Ordering::SeqCst) {
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self.socket_close().await;
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if let Err(e) = self.to_gui.send(GuiUpdate::SocketState(false)).await {
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error!("Cannot send message to gui thread: {e}");
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}
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} else if let Err(e) = self.to_gui.send(GuiUpdate::SocketState(true)).await {
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} else {
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if let Err(e) = self.to_gui.send(GuiUpdate::SocketState(true)).await {
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error!("Cannot send message to gui thread: {e}");
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self.close().await;
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}
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}
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}
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pub async fn close(&mut self) {
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info!("closing coord state");
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@ -132,19 +116,20 @@ impl<'a> CoordState<'a> {
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}
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// Main_Event_Channel
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pub async fn start_coordinator(
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mec: Receiver<ApplicationEvent>,
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to_mec: Sender<ApplicationEvent>,
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to_gui: Sender<GuiUpdate>,
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runtime: Handle,
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) {
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pub async fn start_coordinator(mec: Receiver<ApplicationEvent>, to_mec: Sender<ApplicationEvent>, to_gui: Sender<GuiUpdate>, runtime: Handle) {
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info!("Starting coordinator!");
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let mec = pin!(mec);
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let mut state = CoordState::new(mec, to_mec, to_gui, runtime);
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let mut state = CoordState::new(
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mec,
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to_mec,
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to_gui,
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runtime
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);
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while let Some(msg) = state.mec.next().await {
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state.check_states().await;
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match msg {
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@ -186,4 +171,5 @@ pub async fn start_coordinator(
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}
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info!("Stopping Coordinator");
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}
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@ -2,11 +2,11 @@ use crate::coordinator::{ApplicationEvent, MoveEvent};
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use async_channel::Sender;
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use gilrs::{ev::filter::FilterFn, Axis, Button, Event, EventType, Filter, Gilrs, GilrsBuilder};
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use log::{info, warn};
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use log::{debug, info, warn};
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use std::{
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panic::{self, AssertUnwindSafe},
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sync::{atomic::AtomicBool, Arc},
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time::Duration,
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time::Duration
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};
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static MAX_SENT_ZEROS: u32 = 10;
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@ -35,7 +35,10 @@ impl FilterFn for UnknownSlayer {
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}
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}
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pub async fn joystick_loop(tx: Sender<ApplicationEvent>, is_alive: Arc<AtomicBool>) {
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pub async fn joystick_loop(
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tx: Sender<ApplicationEvent>,
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is_alive: Arc<AtomicBool>
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) {
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let mut gilrs = GilrsBuilder::new().set_update_state(false).build().unwrap();
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is_alive.store(true, std::sync::atomic::Ordering::SeqCst);
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@ -92,11 +95,9 @@ pub async fn joystick_loop(tx: Sender<ApplicationEvent>, is_alive: Arc<AtomicBoo
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Ok(_) => {}
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Err(async_channel::TrySendError::Closed(_)) => {
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info!("MEC is closed, stopping Joystick loop");
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break;
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}
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Err(async_channel::TrySendError::Full(_)) => {
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warn!("[joystick loop] The MEC is full!")
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break
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}
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Err(async_channel::TrySendError::Full(_)) => {warn!("[joystick loop] The MEC is full!")}
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}
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}
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@ -13,6 +13,7 @@ mod socket_loop;
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mod ui_code;
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const APP_ID: &str = "net.nickiel.joystick-controller-client";
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fn main() -> glib::ExitCode {
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env::set_var("gtk_csd", "0");
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@ -1,7 +1,4 @@
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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use std::sync::{atomic::{AtomicBool, Ordering}, Arc};
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use async_channel::{Receiver, Sender};
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use futures_util::{
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@ -32,7 +29,7 @@ async fn socket_listen(
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error!("Websocket error: {:#?}", e);
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}
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}
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}
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};
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socket_recv_is_alive.store(false, Ordering::SeqCst);
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}
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@ -72,15 +69,15 @@ pub async fn socket_loop(
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send_to_socket: Receiver<Message>,
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socket_send_is_alive: Arc<AtomicBool>,
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socket_recv_is_alive: Arc<AtomicBool>,
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rt: Handle,
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rt: Handle
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) {
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info!("Starting Socket Loop");
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socket_send_is_alive.store(true, Ordering::SeqCst);
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socket_recv_is_alive.store(true, Ordering::SeqCst);
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let socket: Option<WebSocketStream<MaybeTlsStream<TcpStream>>> =
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match connect_async(connection_string).await {
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let socket: Option<WebSocketStream<MaybeTlsStream<TcpStream>>> = match connect_async(connection_string).await {
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Ok((val, _)) => {
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info!("Socket connection made successfully");
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Some(val)
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@ -9,6 +9,7 @@ use crate::config::{load_config, save_config};
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// use crate::{joystick_loop, JoystickThreadUpdate};
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use crate::coordinator::{start_coordinator, ApplicationEvent, MoveEvent};
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct AppState {
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pub ip: String,
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@ -37,12 +38,8 @@ pub fn build_ui(app: &Application, runtime: Handle) {
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let (to_mec, mec) = async_channel::unbounded::<ApplicationEvent>();
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let (to_gui, gui_recv) = async_channel::bounded::<GuiUpdate>(10);
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runtime.spawn(start_coordinator(
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mec,
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to_mec.clone(),
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to_gui,
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runtime.clone(),
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));
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runtime.spawn(start_coordinator(mec, to_mec.clone(), to_gui, runtime.clone()));
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// let conn_status_label = Label::new(Some(&"No Connection".to_string()));
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let conn_status_label = Label::builder()
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@ -160,7 +157,9 @@ pub fn build_ui(app: &Application, runtime: Handle) {
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.child(&main_box)
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.build();
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window.connect_close_request(move |_| glib::Propagation::Proceed);
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window.connect_close_request(move |_| {
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glib::Propagation::Proceed
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});
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// Present window
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window.present();
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