use std::sync::{Arc, Mutex}; use crate:: ui::NormalizedBoxCoords; pub fn process_incoming_string( message: String, identity_boxes: &Arc>>, // This goes all the way back to the GUI thread for drawing boxes ) -> core::result::Result<(), String> { let mut boxes: Vec = Vec::new(); for line in message.lines() { let parts: Vec<&str> = line.split(' ').collect(); let id = parts[0] .replace(['[', ']'], "") .parse() .map_err(|_| "Invalid ID")?; if parts.len() != 3 { return Err("Invalid socket input format: number of parts".to_string()); } let coords: Vec<&str> = parts[1].split(':').collect(); if coords.len() != 2 { return Err("Invalid socket input format: coords 1".to_string()); } let x1: u32 = coords[0].parse().map_err(|_| "Invalid x coordinate")?; let y1: u32 = coords[1].parse().map_err(|_| "Invalid y coordinate")?; let coords2: Vec<&str> = parts[2].split(':').collect(); if coords2.len() != 2 { return Err("Invalid socket input format: coords 2".to_string()); } let x2: u32 = coords2[0].parse().map_err(|_| "Invalid width")?; let y2: u32 = coords2[1].parse().map_err(|_| "Invalid width")?; boxes.push( NormalizedBoxCoords { id, x1: (x1 as f32 / 1000.0), x2: (x2 as f32 / 1000.0), y1: (y1 as f32 / 1000.0), y2: (y2 as f32 / 1000.0), } ); } // Replace the memory address in the mutex guard with that of the created vec above if let Ok(mut ib) = identity_boxes.lock() { // Replace the memory address in the mutex guard with that of the created vec above *ib = boxes; } Ok(()) }