HailoImageProcessor/build.zig

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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "zig-gst",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// These environment vars are set with the `nix develop` command
const gst_dev_path = b.graph.env_map.get("GST_DEV_PATH");
const glib_dev_path = b.graph.env_map.get("GLIB_DEV_PATH");
const glib_path = b.graph.env_map.get("GLIB_PATH");
if (gst_dev_path == null) {
std.debug.panic("GST_DEV_PATH environment variable was not set. Has the nix flake been updated? This should point at the gstreamer.XXX-dev folder", .{});
}
if (glib_dev_path == null) {
std.debug.panic("GLIB_DEV_PATH environment variable was not set. Has the nix flake been updated? This should point at the glib.XXX-dev folder", .{});
}
if (glib_path == null) {
std.debug.panic("GLIB_PATH environment variable was not set. Has the nix flake been updated? This should point at the glib.XXX folder", .{});
}
exe.linkSystemLibrary("c");
exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/include/gstreamer-1.0", .{gst_dev_path.?}) }); // not sure why both are needed, but
exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/include/gstreamer-1.0/gst", .{gst_dev_path.?}) }); // it won't compile without them
exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/include/glib-2.0", .{glib_dev_path.?}) });
exe.addIncludePath(.{ .cwd_relative = b.fmt("{s}/lib/glib-2.0/include", .{glib_path.?}) });
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exe.addIncludePath(.{ .cwd_relative = "/usr/include/hailo" });
exe.addLibraryPath(.{ .cwd_relative = "/usr/lib"});
exe.linkSystemLibrary("hailort");
exe.linkSystemLibrary("gstreamer-1.0");
exe.linkSystemLibrary("glib-2.0");
exe.linkSystemLibrary("gobject-2.0");
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}